Posts Tagged production

Exciting Annoucement Time!

Photo Credit: vectorfunk

Hold your applause until the-- Nah, go ahead!

Hola, Scott here!

It’s been a while since I last posted any actual news here – there was a lot more time to do stuff like that before we started posting episodes! We hope that you’re enjoying them, we’re pretty exciting to be sharing them with you.

But actually, we’ve got a few announcements, and they are interrelated, so I thought that I might as well put them into this one post. So here goes!

Bump Two Filming starts in December!

That’s right. The sixty episodes that we have already shot, and are currently releasing online, only takes us a third of the way through the story. We have are moving ahead on production of the next sixty!

What can you expect from them? How about time travel, monkeys, ninjas, split personalities, Fantabulous Gal as a cleaning service mogul, an evil robot invasion of Leopardia – Leopard Woman’s kingdom in the middle of the planet, The Plumber goes undercover… and much much more!

We’re going into prep in November, just as we’re approaching our official launch on November 12. Busy, busy month – we hope you think it is worth it!

Okay, on to related exciting annoucement #2!

Table Read for Bump Two is tomorrow!

For the second time, we’re gathering all of our cast and key crew together to hear all the scripts from Bump Two out loud. This is a crucial testing ground for jokes and storylines – trying to figure out what works and what doesn’t. What needs to be punched up and what needs to be left alone, even though the joke may not be fresh to you two years after you wrote it.

The table read is also a nice chance to have everyone gathered in one spot – one of the few times that this happens for our oversize, sprawling production.

We’ll let you know how it goes! And then it’s on to the punch up room sessions, where the scripts get rewritten (again) and many laughs spill out of the boardroom here at the Gopher Hole.

And speaking of writing, here’s related and exciting announcement #3!

Live Transmedia Performances Start This Week!

Some of you who follow our characters on twitter or YouTube have already noticed they have started chatting with each other, and the occasional ‘civilian.’ That’s what we call our ‘low intensity’ Transmedia activities – and we’re only just getting our feet wet with those. But this week, we’ll be doing our first, live Transmedia performance!

Because we’re thinking of this as a bit of a test run, I’m not going to give you any times or dates here. Rest assured, if you follow us on Twitter, you’ll get more info. (If you don’t – why not?) This first performance will be low key, and low stress, but as we get our sea legs you’ll be hearing a lot more about these performances – and you’ll see why we call this show the most Transmedia story ever told!

The real fun part of these performances is that you can join in! We’re looking to get our audience to be as involved with how the plot unfolds us the characters themselves. It’s like an improvised scene that anyone can be a part of! Exciting, no?

So that’s it for the announcements right now. But watch this space – there’ s plenty of surprises still to come!

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Location, Location, Location

Amanda gets ready to paint flats

It seems so simple.  Get a place, dress it up, and shoot a film!! Nothing is that easy I guess, but location can be one of the biggest challenges of pre-production.  Now, Tights and Fights was designed to be easy on locations and have a flexible shooting strategy.   But we wanted to take it one step further for one of our new characters. It was extremely challenging to secure a place to build a small studio set at almost the last minute.   It looks like our best plans are all going to work out.

The big challenge here was that we need to re-enter the locations 3 times to complete the 181 episodes.  What do you do with large set pieces for three months while more work is done to make the series a success?

Step one done

Well, we’d like to thank Jason McQuarrie one of our talented Art Directors and his family for their hospitality.  And I also want to thank for Amanda Gougeon for going the extra mile this weekend to help Jason build and paint it, and our friends at Deville’s Workshop for getting a lead on a nice set of free flats.

One week until we start filming!!

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“Courtney? Is that you?”

Scott here.

You want to know what it is like to produce a web series/TV series/movie/covert spy mission? It’s kinda like living on the space station.

As the moment gets closer, a funny thing happens. Everything else in your life recedes into the background. It’s like you’re suddenly living in a bubble, and any moments you can spare to spend time with friends and loved ones become all that more cherished.

It means that many nights your head hits the pillow and your first thought is, “Man, I really shoulda done that (fill in the blonk) today.”

More people arrive on our hypothetical space station every day. This week alone we have punch up writing sessions, make up tests, a whole art department has materialized out of nowhere, interns are to-ing and fro-ing.

On the plus side, we got to meet with an amazing artist today to help us with our logo and various bits of art we need done. His name is Christopher Yao, and his first solo book is coming out. You can check out some of his work here.

So, here’s how the evenings this week break down, for everyone keeping score at home;

Monday

Punch Up Room

Tuesday

Art Department Meeting

Wednesday

Punch Up Room

Friday

Punch Up Room

Saturday

Punch Up Room

I have a pretty good idea of what many of you are thinking, especially you fellow canucks. Monday is Labour Day, a paid day off for most people that means only one thing – a long weekend at the cottage. And then working Friday evening and the following Saturday? “I like my Saturdays,” you feel like telling me.

Yeah, I hear that sort of thing a lot from people. Often people who want to “break in.” But that’s life on the space station. (See how I did that there? Bring that back around?)

Weekends, friends, trips to the cottage all recede into the glowing memories of happier times that you hope to find your way back to some day. (Which is weird, because the single greatest goal of everyone working in film and TV in Toronto is buying a luxury cottage. To be fair, that’s everyone in every job in Toronto.)

People sometimes are confused about the job description of a producer. We all know what a director’s job is – to have a brilliant, unique vision and to impress everyone all around him with how brilliant it is. But what makes a producer a producer?

Give up? A producer is the person who never goes home at 5.

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New Media vs … Still-Kicking-Around-Media?

Screening videos on the internet is nothing new, but as far as scripted liner content goes, this form of entertainment is (not so) slowly but surely moving online, and so am I.  Over the last 10 years I’ve been fortunate enough to have developed production experience in a wide scope of formats; music videos, commercials, corporate video, indie features & short films, live-action TV, and animation.  Over the last 5 years I’ve been immersed mostly in animation for television, at various Toronto production companies and have received the bulk of my on-the-job training in this medium.  One may think – with a background in TV animation, how does that lend itself well to producing live action short form digital media for the web? I found myself wondering the same thing, and yet here I am exploring just that.  Here’s a brief study of the similarities and differences I’ve found.

Budgets – clearly the most obvious difference is how much have you got to spend – and how is it being spent? One of the biggest challenges for smaller houses is creating web content with a production value that looks like what you see on TV and the big screens, without paying the big TV dollars. This often means stretching your resources, and calling in favours… any indie producer will tell you this is how it gets done, and it is, on the indie scale.  Generally, webseries are likened to indie film/short film productions in scope.  At the big houses, where you can throw petty cash at a problem, have full time hot craft service, diva talent get special treatment, and everyone speaks walkie lingo, it’s a different way of life! On smaller shows like ours, we still have all the same roles to fill and content to create, but the rules and standards for rates and costs suddenly disappear.  Crew rates become negotiable, and some rental houses cut you slack. This sounds great, but is a budgeting nightmare in disguise.  Your crew (ideally) has valuable mastery of certain skills that should not be taken for granted by being paid lesser rates, yet the smaller your overall budget is, the lower the acceptable rates are, but how low is low? There comes a line to cross where you want the best person in the industry for the role, but your options are the best person in the industry who will work for your rate. What do you do? (hint: fast/cheap/good – pick 2) It’s a good thing there’s lots of talent in Toronto, eager to get experience in this exciting world of new media, but hey, people need to live. I guess my point is, we need more media funding, Canada! (Big ups to the IPF, and CMF who have actually done something about that, this year).

Crew – Speaking of valuable crew, good multi-taskers are key on a low budget web series, for the few members of the small sized crew often wear many hats, combine roles, and put in hours like nobody’s business. We take pride in always trying to fit people into a role where they can learn something by exploring a new area of interest, or shadowing an expert.  This often means using a mixed bag of ‘greens’ and pros, which is great because the pros find it exciting to work on something different, and the freshies are eager to gain experience and usually give 200%.   In the TV world on set, everyone is an expert in their role, and it shows.  Entry level jobs like PA’s and department assistants are where you get the keeners, but they’re too busy driving around and running errands to soak up much of the creative, technical, or otherwise interesting aspects of production (it takes a long while to move up/around to the more glamorous roles).

Online Interactivity - The most noticeable change coming with New Media is the use of the internet in the experience of such forms of entertainment.   Now your favourite TV show not only has a website to accompany the property, but its probably got some fun interactive elements to enrich your experience of said show. This could include games, fun facts and quizzes, additional web-exclusive content, webisodes, interviews, behind the scenes info, images, character profiles, blogs, etc.  Along with these new requirements, comes new job roles, terminology, processes, and business plans to make new media entertainment successful.  Now there has to be a team devoted to creating the web content alongside the production, as a connected, yet separate entity, making for a much larger project in scope. Interactive producers consult with the TV creatives to design a site appropriate to the content, webisodes are treated like additional episodes in the production pipeline (just shorter), writers have a wildly different process as their “scripts” take on a new shape. Project managers, coders and designers have their own timeline for the website, but it better be launching in time for the broadcast premiere (always a mad rush)! We have producers and broadcasters thinking like game developers, and site builders trying to figure out revenue models for entertainment properties outside the traditional cable system. It’s all becoming integrated, and still evolving. It’s exciting, but sometimes I get the distinct feeling that we’re just making it all up as we go along…

Funding – Until recently, all associated web content would be handled by the producers/production company (or outsourced), and paid for from the same budget that makes the show, or from the prod-co’s pocket (with no additional resources to spare). It’s not enough to just have a great series idea anymore, now all the major funds in the industry have interactivity as a required component for any television property, and must be worked into the plan from the start.  The most notable is the amalgamation of the Canadian Television Fund, and the Canadian New Media Fund, into the new Canadian Media Fund, which launched April 1, 2010, and are accepting proposals under 2 streams, Convergent (for projects with broadcaster attached, and having an interactive component), and Experimental (for digital media projects of varying forms, with no broadcaster onboard).

Here we are with our funders, the Independent Production Fund.

And of course, our new best friends at the Independent Production Fund, who decided this year that dramatic web series are the way of the future, and worth spending money on (thank you)!  It’s great that government programs are finally catching on to this online movement that has been in the works for years already – meaning, we actually have a chance to acquire some of these funds to prove our ability to produce something of TV value, before landing that much desired broadcaster contract!

Surely, every New Media Producer will have their own tales of how this production world of today differs from the one we’ve grown used to, and now each day it becomes increasingly evident that adaptability is one of the greatest assets a producer can have.

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Winning the Money for the First Time

When you are just starting out as a producer you basically just have to get some stuff actually made.  That’s the first hurdle.  Then maybe you work toward making something good.  Then you are going to want to start doing projects that are larger than your credit card limit.  That’s been the hurdle Scott and I have been at for the past few projects, but being a recipient of the Independent Production Fund has even bigger implications for my life.  It has given me the opportunity to produce full time for the first time since I was on EI in 2002.

So this Monday marked a major milestone for me as the beginning of the first week free from the hum-drum of office life.  No more commute to Scarborough, no more coffee room pleasantries.  Although I might buy Courtney a cake for being awesome (its time to form our own little rituals), those office antics that have found their way into our past shows are over with for now.  Well it didn’t start all that different, in fact that snooze button was even more inviting than usual.  I did enjoy eating at home and running my own schedule, didn’t really get out except for a trip to the store so that’s some thing I have to work on.  I love the skype calls with Scott and Courtney, where we all look at the same documents and generate a real feeling of moving forward.

Scott, Courtney and I have very different backgrounds so we have very different perspectives.  Unfortunately I’m the one handling the financial realities and repercussions of our productions, and that hasn’t changed in this project.  The big difference…lots of extra zeros.  Its funny how things change when there is a larger pool of money.  We never before ventured into E&O insurance, which a requirement of the IPF and is high on our minds now as because its a large line item in a budget that needs to cover a massive project.  Otherwise we are still working at a fraction of television industry standards.  The Tights and Fights: Ashes project will produce content at an estimated cost of under $300/minute, a far cry from both the $10′s of thousands per minute of traditional television fiction, and the $100 per minute target of our previous projects.

I wanted to write a little about the process of applying to this grant in particular, because I actually found it very helpful and would recommend this fund to all developing producers.   There were two stages in the application process.  The first one asked for an impossibly short 6 page outline of the project.  Smart, because who wants to read 166 hundred-page applications?  From that a committee narrowed it down to 26.  Of that they awarded funding to 11 teams.  That two stage process and meetings we had with them really helped us form a solid proposal.

Anyway, all in all…I could really get use to this.

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Producing is Hard!

…No one ever said it wasn’t, but Wow! You don’t really get it until you jump in.

I’ve been producing with GopherX for the last 9 months or so, since I proved myself to be a handy assistant on Job Review with a Vampire, and for the last 5 months, have been dedicated pretty much full time. This year we’ve already completed 5 funding applications for web series and short films, before the Independent Production Fund gave us something to blog about (read more about that in the boys’ recent posts below). It’s a very exciting time for everyone in the new media field, as linear scripted content typically reserved for the Television medium, is moving online in droves, and opportunities for small outfits like GopherX are starting to boom.  As the major TV funds now require interactive components, we anticipate more web series, games, and new forms of online entertainment to emerge.

I am very content with my decision to join GopherX this year, and focus on producing independent content in order to help grow the company, and kickstart my own producing career (best career move ever!). I’ve learned tons already by working with Christopher and Scott – these guys have been at the forefront of online entertainment since before YouTube was popular! This time last year, I was still somewhat intimidated by the whole idea of calling myself a “Producer”. I figured there was no real way to get around that without jumping right into it, so with this opportunity and much encouragement from my dear partners, I now include “Producer” in my email signatures, and voluntarily take on difficult tasks like negotiating contract terms with agents, purchasing production insurance for the first time, and detailing a fully trackable cash flow system for a year-long project (thanks to Christopher’s impressive spreadsheet design that I’d love to take credit for). Some of the most vital challenges have been managing time effectively, keeping up with current industry news, and networking with anyone and everyone who we may want to do business with (that’s a LOT of talented Torontonians, and then some, worldwide!), and then conquering these challenges among other daily routines while staying productive.  Is there anyone dedicating their time to creating more hours in the day yet…?

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