Posts Tagged GopherX.net
It’s Plumber Time!
Posted by ScottAlbert in Ashes Production Blog, Latest News, Show News, Tights and Fights on October 28th, 2010
Robert Stovesco, a mild mannered plumber, tries to reach out and touch his son.
Say a big hello to The Plumber!
The Plumber has the distinction to be the only character in Tights and Fights: Ashes to be seen in Tights and Fights: Captain Euchre! You can watch the episode, here.
And, may I say, that the joke about the elephant is one of my favourites in the whole series! Elephants never forget!
More Trojy… More Chair…
Posted by ScottAlbert in Ashes Production Blog, Latest News, Show News, Tights and Fights on October 25th, 2010
Evil Trojan Borscht and the chair enter into an uneasy truce.
This Evil Trojan Borscht is just a little… off his tree. Wouldn’t you say? What’s up with him? Why is he like this? Keep watching… it’s all part of the mystery!
Fantabulous Gal’s First Episode!
Posted by ScottAlbert in Ashes Production Blog, Latest News, Tights and Fights on October 21st, 2010
Fantabulous Gal returns after a two-week holiday to find that’s she’s out of job and home.
Get to know Fantabulous Gal… before she’s Fantabulous Gal!
Played by the remarkable Melanie Hunter, Fantabulous Gal is the forth of five characters to be introduced.
All this month we meet our characters. Next week we get a little more of the weirdness that is Evil Trojan Borscht, we see Major Faultline and Leopard Woman begin online Couples’ Therapy, and then next Friday we’ll meet our last wacky character!
What do you think of our gang so far? Leave a comment and let us know! We love hearing from you!
New Episode – Major Faultline arrives!
Posted by ScottAlbert in Ashes Production Blog, Latest News, Show News, Tights and Fights on October 18th, 2010
Lookee lookee!
All this month we’re getting to know our characters – and to brighten your Monday, allow me to introduce you to Major Faultline!
Our next episode isn’t until Thursday. This is still our soft launch, after all.
If you haven’t yet, there’s a bunch of way to subcribe or follow all the action.
1) Go right to the Tights and Fights mother ship!
http://www.tightsandfights.com
2) Subscribe to the YouTube channel (don’t forget to leave a comment!)
You’ll have to have a YouTube account
http://www.youtube.com/user/TightsandFights
Click “Subscribe” near the top of the screen.
3) Friend tightsandfights on YouTube
Again, you’ll need a YouTube account
http://www.youtube.com/user/TightsandFights
Look for “Add as Friend” – you may have to scroll down a little. It is on the left, near the profile picture.
4) If you’re on Facebook, join our Facebook page!
http://www.facebook.com/home.php?#!/pages/Tights-and-Fights-Ashes-Production-Page/146928545351381
5) Follow us on Twitter! We’re @gopherxdotnet
http://twitter.com/#!/gopherxdotnet
Happy watching!
First Regular Episodes! October 15th, 2010
Posted by ScottAlbert in Ashes Production Blog, Latest News, Show News on October 15th, 2010
It begins right here!
The above player is a playlist that starts right from the beginning, including the trailer, episode 1 (the teaser episode) and then it gets right into both of today’s brand new episodes. The last video in the playlist is our bumper to let you know when the next episodes are coming!
If you just want to skip to today’s episodes, click here…
http://www.youtube.com/user/TightsandFights#p/c/3D81EBC582A1A4D1/2/0SQVEO8Ox94
The above link will take you to YouTube and the three new videos will play one after the other – so you don’t have to lift a finger! (Unless to want to jump through the nav screen at the end of each one.)
We here at GopherX.net are very proud and excited to share this series with everyone. Thanks to the Independent Production Fund for making this dream of ours come true and thanks to all of you for watching!
The Dirty Secret of Outline Video – Viewer Abandonment
Posted by ScottAlbert in Business of Web Series, Latest News on October 12th, 2010

Shhh!
We here at Gopherx.net have long known the dirty secret of online video – almost no one watches until the end.
It doesn’t matter how long or short your video is, or what type of hosting you use, most of your viewers click away before the video is finished streaming.
Now, I’m not a fan of bloggers who simply rewrite other blog’s content and call it their own, so I’ll let you check out the post on Visible Measures that inspired this one on your own. (But you’ll have to wait for the link at the bottom, cause I do want you to read my post first!) But essentially they discovered that 20% of viewers leave in the first 10 seconds. That’s an average figure across the whole online video sphere. (Is there a g33k term for it that I’m not aware of?)
Like I started out saying, that’s nothing new. We discovered this fact when we were analyzing our figures for our early series, especially Team Leader, which was launched just when these sorts of robust tools were first being developed.
The first response people throw out when confronted with numbers like this is “People have shorter attention spans today.” Usually with a roll of the eyes. What they’re really saying is that the it is the viewer’s fault
that they’re not sticking around past ten seconds, or even to the end. And I just that that’s mean. It’s not the viewer’s fault that they didn’t like your piece of video enough to watch it all. (At the risk of bragging, we’ve found that our videos tend to blow away to the average numbers for completion – as far as we can tell we some of the highest completion rates on the internet.)
The myth of lowering attention span I think comes from a comparison between old media and new media. When you go out to a movie, you have committed yourself and your time to about two hours of watching. Not so with online video. Often we get a link emailed or tweated to us and we have no idea how long it is, or even what it is really about. We open it, watch for a few seconds, and then glance at the time bar. “Four minutes? I better get back to that report. I’ll watch it later.” And that counts as someone watching the video and clicking away. Is it a problem with attention span? Or is it just the fact that entertainment on the internet is still very much about discovery. How often do you sit down with a plan to watch internet videos for the next hour? (Despite what media gurus would have you believe, people don’t plan their time that way – they pick series, not platforms. But that’s another discussion.)
Another element of viewer abandonment (and the myth of the short attention span) is that watching stuff on the internet still… kinda… sucks. Let’s be honest about it. My computer is fairly modern, but I still set the resolution way down on a video so it will play smoothly and buffer quickly. Fiction videos, like web series, have a bit of a raw deal. To get the kinds of scenes viewers expect to see – being used to film and TV – can choke up a stream. It is hard to compress a scene where there’s lots of action and motion. And so the picture stutters, and freezes and buffers and we huff and puff and get to a point where watching that video just isn’t worth the wait anymore. It’s not the videos fault. And it’s not the viewer’s fault. If the experience sucks, why should people put up with it? They can click to Fail Blog or Lolcatz where the pictures come up right away, we can feel good for a moment, and then get back to that report.
So, yes, people click away. And we’re not supposed to talk about it – it might scare off advertisers. But it happens. For one reason or another, some people just don’t want to watch your video. It’s not great, but instead of keeping it a secret, we should be upfront and deal with it.
And the answer is not making that first ten seconds super exciting and super high energy or have boobies or whatever (unless that is what your video is about). Let it introduce your story, let the people who will never like to watch that story leave, and the rest of us can get on with enjoying it.
For those who are interested in the numbers, check out the post from Visible Measures.
A handful of tights are better than one!
Posted by LeahJuel in Ashes Production Blog, Latest News, Show News, Tights and Fights on September 15th, 2010
Hi all! Scott here. We asked our super dedicated and talented script intern, Leah, to write about her experiences for our production blog. Leah and I met while I was teaching Scriptwriting at Centennial College. So take it away, Leah…
Hey,
I’m new in this world of Transmedia and thanks to my teacher, Scott, I’m getting to see this interesting and new wave of entertainment unfold and slowly make sense. I wanted to get involved after Jill Gollick came to my Children’s Entertainment writing class to talk about the new art of story telling and I quickly became interested and excited about offering a hand. I would have been interested in helping her but then DUHH! My teacher just so happened to be a part of Gopher X productions with more than a few productions in pre, post or simply on the drawing board.
Theirs is a team of people that I not only find innovative but extremely inspiring. I have been doing some of what you could call grunt work but hey, what are interns for right?! I’ve been enjoying it all! It’s exciting for me to know that I am helping move things forward for them and I’m definitely learning and that’s why I am here. The fact that everyone is awesome is just an added bonus.
Last week while Punch Up’s were being done on scripts I got to be involved typing in the changes to make those jokes your gonna love even funnier. The Gopher team brought in some of the other writers and performers from this season of Tights and Fights as well as a few other very talented television writers, producers, and comedians. It was very exciting for me and I loved being involved. I even got to make a few suggestions here and there that made in the scripts! Team work is definitely a mandate here. That’s why a handful of tights are better than one!
Leah Juel x
New Media vs … Still-Kicking-Around-Media?
Posted by CourtneyWolfson in Ashes Production Blog on August 23rd, 2010
Screening videos on the internet is nothing new, but as far as scripted liner content goes, this form of entertainment is (not so) slowly but surely moving online, and so am I. Over the last 10 years I’ve been fortunate enough to have developed production experience in a wide scope of formats; music videos, commercials, corporate video, indie features & short films, live-action TV, and animation. Over the last 5 years I’ve been immersed mostly in animation for television, at various Toronto production companies and have received the bulk of my on-the-job training in this medium. One may think – with a background in TV animation, how does that lend itself well to producing live action short form digital media for the web? I found myself wondering the same thing, and yet here I am exploring just that. Here’s a brief study of the similarities and differences I’ve found.
Budgets – clearly the most obvious difference is how much have you got to spend – and how is it being spent? One of the biggest challenges for smaller houses is creating web content with a production value that looks like what you see on TV and the big screens, without paying the big TV dollars. This often means stretching your resources, and calling in favours… any indie producer will tell you this is how it gets done, and it is, on the indie scale. Generally, webseries are likened to indie film/short film productions in scope. At the big houses, where you can throw petty cash at a problem, have full time hot craft service, diva talent get special treatment, and everyone speaks walkie lingo, it’s a different way of life! On smaller shows like ours, we still have all the same roles to fill and content to create, but the rules and standards for rates and costs suddenly disappear. Crew rates become negotiable, and some rental houses cut you slack. This sounds great, but is a budgeting nightmare in disguise. Your crew (ideally) has valuable mastery of certain skills that should not be taken for granted by being paid lesser rates, yet the smaller your overall budget is, the lower the acceptable rates are, but how low is low? There comes a line to cross where you want the best person in the industry for the role, but your options are the best person in the industry who will work for your rate. What do you do? (hint: fast/cheap/good – pick 2) It’s a good thing there’s lots of talent in Toronto, eager to get experience in this exciting world of new media, but hey, people need to live. I guess my point is, we need more media funding, Canada! (Big ups to the IPF, and CMF who have actually done something about that, this year).
Crew – Speaking of valuable crew, good multi-taskers are key on a low budget web series, for the few members of the small sized crew often wear many hats, combine roles, and put in hours like nobody’s business. We take pride in always trying to fit people into a role where they can learn something by exploring a new area of interest, or shadowing an expert. This often means using a mixed bag of ‘greens’ and pros, which is great because the pros find it exciting to work on something different, and the freshies are eager to gain experience and usually give 200%. In the TV world on set, everyone is an expert in their role, and it shows. Entry level jobs like PA’s and department assistants are where you get the keeners, but they’re too busy driving around and running errands to soak up much of the creative, technical, or otherwise interesting aspects of production (it takes a long while to move up/around to the more glamorous roles).
Online Interactivity - The most noticeable change coming with New Media is the use of the internet in the experience of such forms of entertainment. Now your favourite TV show not only has a website to accompany the property, but its probably got some fun interactive elements to enrich your experience of said show. This could include games, fun facts and quizzes, additional web-exclusive content, webisodes, interviews, behind the scenes info, images, character profiles, blogs, etc. Along with these new requirements, comes new job roles, terminology, processes, and business plans to make new media entertainment successful. Now there has to be a team devoted to creating the web content alongside the production, as a connected, yet separate entity, making for a much larger project in scope. Interactive producers consult with the TV creatives to design a site appropriate to the content, webisodes are treated like additional episodes in the production pipeline (just shorter), writers have a wildly different process as their “scripts” take on a new shape. Project managers, coders and designers have their own timeline for the website, but it better be launching in time for the broadcast premiere (always a mad rush)! We have producers and broadcasters thinking like game developers, and site builders trying to figure out revenue models for entertainment properties outside the traditional cable system. It’s all becoming integrated, and still evolving. It’s exciting, but sometimes I get the distinct feeling that we’re just making it all up as we go along…
Funding – Until recently, all associated web content would be handled by the producers/production company (or outsourced), and paid for from the same budget that makes the show, or from the prod-co’s pocket (with no additional resources to spare). It’s not enough to just have a great series idea anymore, now all the major funds in the industry have interactivity as a required component for any television property, and must be worked into the plan from the start. The most notable is the amalgamation of the Canadian Television Fund, and the Canadian New Media Fund, into the new Canadian Media Fund, which launched April 1, 2010, and are accepting proposals under 2 streams, Convergent (for projects with broadcaster attached, and having an interactive component), and Experimental (for digital media projects of varying forms, with no broadcaster onboard).
And of course, our new best friends at the Independent Production Fund, who decided this year that dramatic web series are the way of the future, and worth spending money on (thank you)! It’s great that government programs are finally catching on to this online movement that has been in the works for years already – meaning, we actually have a chance to acquire some of these funds to prove our ability to produce something of TV value, before landing that much desired broadcaster contract!
Surely, every New Media Producer will have their own tales of how this production world of today differs from the one we’ve grown used to, and now each day it becomes increasingly evident that adaptability is one of the greatest assets a producer can have.
Three Biggies
Posted by ScottAlbert in Ashes Production Blog, Tights and Fights on July 24th, 2010
I will get back to the history of the scriptwriting, but I thought I’d quickly pop in and keep y’all up to date.

Full of possibilities!
Christopher, Courtney and I had a big ol’ meeting on Thursday to try to keep on top of all the tasks we have to do between now and launch. Things are busy now, but August is gonna be insane! Hopefully as we get into production and launching things will settle into a rhythm and we won’t be mental juggling 18 things at once.
There are really 3 big things that could still derail the whole project if we don’t figure them out.
One, is the costumes. This being about comic book heroes, the costumes are key elements to almost everything we need to do. Working with our Art Director, Stephanie Avery, we think we may have found the perfect wardrobe person to get our costumes done. (As a quick aside, Stephanie Avery, is a key collaborator who has been our Art Director on every live action shoot we have done.)
Two, office space. Between working with interns, each other, and an ongoing Transmedia writing team, having a dedicated working space for Tights and Fights: Ashes is a must. Just after our meeting on Thursday we found a place that, while it may be small, would meet our basic needs and come in under our utterly ridiculously small budget for office space. It seems like a miracle. We’ll know soon if we get it and you, dear reader, will be the first to know!
Three, sponsorship and advertising. Big stumbling block. We’re talking with a few very talent and exciting people, but we honestly aren’t sure about how close we are to nailing this down. This is a tough one because, push come to shove, we could squeak by if we do everything else ourselves. We could even continue to work out of our living rooms and probably deliver all we promised to the IPF. But we’re not just looking to “squeak by” or even deliver our minimum requirements for this one project. We’re looking to use Tights and Fights: Ashes to jumpstart a profitable, on going concern making narrative content in the digital space. And to do that, we need an ad guy (or girl) that knows that world and speaks that language. We can’t do it ourselves with any reasonable expectation of success. And if we want money coming in before Christmas, we need to start now. Like I said, we have some very exciting candidates, but I’ll feel a lot better when someone is actually picking up the phone on our behalf.
On the plus side, so far everything is coming together. We’re getting some enthusiastic responses from our early, informal requests for volunteers and interns. Our lawyer is looking over the contract with the IPF, once that is signed the money starts flowing. The scripts are done (more or less) and we’re going over them with a fine toothed comb. Production plans are being laid out. Web sites are being programed. Oh, and we’re forming a new company for the production.
And speaking of the new company, the need for one came out of a meeting with our lawyer, Martin Krys, who raised many interesting points but here’s one all producers (big and small) would do well to help in mind; just because a worker is working for you short term (i.e. your entire crew on a film shoot) doesn’t mean the government doesn’t consider them employees. Which means you are on the hook for taxes and benefits, something that very few producers actual pay, assuming the worker is being contracted and not employed. The questions that are asked to determine whether a worker is an employee or contract worker are these;
1) Does the worker have any input into how the task is completed, or are they required to follow your directions to complete it?
2) Does the worker provide their own “tools” required to complete the job, or are they provided by you?
If the worker has a large amount of latitude in how they complete the task and they provide their own tools required to complete it, they are a contract worker. Otherwise they are employees, even if only employed for a short term, and you gotta pay taxes and benefits.
Please remember that I’m not a lawyer and I only understand this stuff on the broadest possible level, if at all. My point is film crew members are often treated by productions as contract workers, when legally they are employees, leading to more than one producer being handed a massive tax bill after production has wrapped. Not fun.
Lots to learn, lots to do! Exciting times and no catastrophes yet!




